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Bioshock serial number lost1/29/2024 ![]() An argument is presented that, even though its sonic palette may be smaller, the FPS acoustic ecology emulates real world ecologies as players form avital component in its construction and maintenance. ![]() Focusing on First-Person Shooters (FPS), we argue that player(s) and soundscape(s), and the relationships betweenthem, may be usefully construed and conceptualized as anacoustic ecology. ![]() This paper explores how sound possesses the ability to create perceptions of a variety of spaces within the game world, thus constituting a significant contributing factor to player immersion. To date, little has been written on digital game sound as Games Studies has almost exclusively treated and discussed digital games as a visual medium. ![]()
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